﻿using UnityEngine;
using UnityEditor;
using System.Collections;

public static class BTNoteMenu  {

	[MenuItem("Node Editor/Launch Editor")]
    public static void InitNodeEditor()
    {
        BTNodeEditorWindow.InitEditorWindow();
    }
    [MenuItem("Node Editor/Close Editor")]
    public static void CloseNodeEditor()
    {
        BTNodeEditorWindow.curWindow.Close();
    }

    [MenuItem("Node Editor/test")]
    public static void test()
    {
        testName.globleTest.test();
    }
}
